
#include "States.h"

MainGameState * GetMainGameState()
{
	MainGameState * ptr;
	ptr = StateRegistry::getInstance().Retrieve<MainGameState>();
	return ptr;
}

Ogre::String GetCadenaDePrueba()
{
	return Ogre::String("Cadena de prueba");
}

MenuState * GetMenuState()
{
	MenuState * ptr;
	ptr = StateRegistry::getInstance().Retrieve<MenuState>();
	return ptr;
}